![]() Much of the game plays in that kind of style and viewpoint, as is, but it’s actual 3D instead of 3D rendered in 2D to appear otherwise. If Super Mario 3D World had been released decades earlier, with similar intent in its design and goals, it probably would have been an isometric experience. However, it was designed very much in the spirit of the older, 2D platformers, especially Super Mario Bros. ![]() Super Mario 3D World is a 3D game, sort of, in that the kinds of moves and jumps Mario can do are the ones you find in his 3D outings. Instead of focusing so much on being almost exactly like games you knew and felt fondly about, it tried to create something entirely new out of those memories. The release of Super Mario 3D World, originally released on the Wii U in 2013, made me like the New Super Mario Bros. Which is partially why, again, with one exception, that the 3D Mario games don’t get direct sequels, whereas the NSMB line is a franchise unto itself. Whereas, with the 3D Mario entries, Nintendo’s goal is to create entirely new platforming experiences that just so happen to star Mario. Most of the issue is that the games don’t try anything truly innovative in their design, outside of the multiplayer components: they’re very much games made with the design philosophy of Super Mario World, if that game had worse art direction, and the idea is to capitalize on the Mario people are already familiar with. They’re good games, sure, but this top 101 is dealing with greatness, and, with one notable, Luigi-centric exception, the NSMB games are not great to that degree. ![]() If you’ve been following along with this rankings project, then you know my feelings on the New Super Mario Bros. ![]() You can keep up with the rankings so far through this link. I’m ranking the top 101 Nintendo developed/published games of all-time, and you can read about the thought process behind game eligibility and list construction here. ![]()
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